Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 880, 22, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 880, 22, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 880, 22, 5, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 880, 22, 5, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 880, 22, 5, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 21, 14, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 21, 14, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 21, 14, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 32, 14, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 32, 14, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1208, 0, 9, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>That way's a detour!\nGoing around would be dangerous!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 888, 32, 14, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    CallCommonEvent([515])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([515])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([515])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    CallCommonEvent([515])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([515])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Now, I've caught you♡"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca has caught us..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Now then... Time to eat♡"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>S-stop--Uwaaaah!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>a...aah..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ahaa... Thanks for the meal♡"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["............"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>*huff*, *huff*...\nWe should be safe here."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>You've gotten really good at running lately, Kazuya. And you're surprisingly fast too, Lauratt."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even after that much running, he was breathing just fine.\nMaybe Lauratt is actually the fastest among us...?"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>...As a matter of fact, I'm also confident in my running speed."])
    ShowTextAttributes(["magatu_fc1", 3, 0, 2])
    ShowText(["\\n<Magatsu>You young ones are so full of spirit.\nThis is really tough on old folks like me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's no sign that Fulbeua is chasing us.\nShe probably hasn't noticed us with Musette keeping her in check."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>So what will we do from here...?\nThis alliance seems to be larger than I imagined."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Frankly, they didn't seem to take us seriously at all... And our enemy's lineup is very unusual."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>In the end, we didn't learn where the gate was.\nWe can't afford to spend much more time searching aimlessly."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Are you saying...we should retreat for now?"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Yeah, we clearly underestimated our opposition.\nIt's too dangerous for us to keep hanging around the castle."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt seems to agree with Magatsu.\nEveryone else appears to have no objections."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>We should regroup and come up with a new plan.\nWe'll come back once we're prepared."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...You're right, let's retreat from the Demonic Castle for the time being. We'll definitely get wiped out at the rate things are going--"])
    Wait([30])
    FadeoutBGM([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([17, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ahaa, you boys have come to a place like this...\nHey, why not play with me...♪"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>It can't be... Myusca?!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([19, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([45])
    ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>Ara ara, has the Demonic Castle been invaded?\nWe shouldn't have underestimated you after all...♡"])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>Nemea too...!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([20, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 0])
    Wait([45])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>You were thinking of running away...\nThen how will you plan on escaping from all of us?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["These were honestly the last three people I wanted to see.\nIt's very unlikely that we'd ever be able to win against all of them..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...Everyone, we're getting out of here!"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>I'm much better at running than I am at fighting!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yeah, me too!"])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>Ahaha, are we playing a game of tag now?\nHoora... I'll be sure to eat you once I catch you♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If they catch us here, it's all over.\nWe have to get away from them..."])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Run away from the pursuing Myusca!\nIf you get caught, it will be Game Over!"])
    Wait([30])
    ControlVariables([1208, 1208, 0, 0, 9])
    ControlSwitches([89, 89, 0])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_nemea_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nemea_fc1", 1, 0, 2])
    ShowText(["\\n<Nemea>Ufufu... I've caught you♡"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nemea has caught us..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nemea_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Don't be frightened, Hakunen...\nBig sister will let you die gently...♡"])
    ShowTextAttributes(["byakunen_fc2", 7, 0, 2])
    ShowText(["\\n<Hakunen>S-stop--Waaah!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["byakunen_fc2", 6, 0, 2])
    ShowText(["\\n<Hakunen>............"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>a...aah..."])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, you were delicious♡"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["............"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_vinum_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>Kufufu... You can't run away any longer!"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Vinum has caught us..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Did you know?\nA magician's energy is really delicious..."])
    ShowTextAttributes(["lawrat_fc1", 1, 0, 2])
    ShowText(["\\n<Lauratt>......!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["lawrat_fc1", 1, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>Kufufu... I can't stop feeding upon magicians.\nI don't see them anymore in my world."])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["............"])
    CallCommonEvent([2999])
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])
